![]() In the end I adjust the skin right below the hair with some “shadow” pixels. In the end I add some bright white highlights (You can’t see them that well because of the light color) and add it to the base. For example, the hair layer can contain a wig and bangs ('fringes') simultaneously. Each 'layer' is composed of multiple sub-layers. The brightest on the upper left, everything else slightly less strong shaded with that color. The MMORPG Maker XB Character / Sprite Generator can be used to generate character and sprite sheets for your RPG or MMORPG online game. Now it’s time to add the highlights following the same scheme. They get darker on the right and at the lower and and the lower parts even get black outlines, no matter which color the hair originally is! In this step I also shaded the darkest parts. Since our light source ist above our char and slightly on the left side, there the lines are the lightest. ![]() ![]() Note that as a possible side effect, when the character steps into a bush tile, the character may end up having more than half of. With this, you can change your characters to other body proportions without doing extra modification to the game assets. As second step I adjusted the colors on these lines in black, lighter and darker lines. This plugin stretches character sprite’s height around the torso to make taller characters. As result the steps between the colors still fit well enough into the scheme, but have the tone I was looking for.Īs second step I added the outlines to the hair and divided it into the strains. Since I found no matching tone in the default sprites, I took the palette of the hair of another char and adjusted the hue, tone and brightness. On the right side of her head you see the palette I used for that. To get the result we want, I at first roughly scribble the shape of the final hairstyle. ![]()
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